A lesson by Etienne Caron
A key feature of modern OpenGL rendering pipelines is that they are programmable. In this lesson, we learn the basics of pipeline programming.
In this lesson you’ll learn:
- How to pass in Vertex data.
- How to compile Shaders.
- How to create simple Vertex Shaders.
- How to create simple Fragment Shaders.
- How to pass attributes and uniforms from Java to an OpenGL Shader.
- How to draw simple triangle primitives to screen.
Lessons in this course