A key feature of modern OpenGL rendering pipelines is that they are programmable. In this lesson, we learn the basics of pipeline programming.
- How to pass in Vertex data.
- How to compile Shaders.
- How to create simple Vertex Shaders.
- How to create simple Fragment Shaders.
- How to pass attributes and uniforms from Java to an OpenGL Shader.
- How to draw simple triangle primitives to screen.
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